Aaron Hillegass, Joe Conway's iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch PDF

By Aaron Hillegass, Joe Conway

ISBN-10: 0321706242

ISBN-13: 9780321706249

In response to significant Nerd Ranch’s renowned iPhone Bootcamp category, iPhone Programming: the large Nerd Ranch consultant leads you thru the fundamental instruments and strategies for constructing functions for the iPhone, iPad, and iPod contact. In each one bankruptcy, you are going to examine programming innovations and observe them instantly as you construct an software or improve one from a prior bankruptcy. those purposes were conscientiously designed and proven to educate the linked innovations and to supply perform operating with the traditional improvement instruments Xcode, Interface Builder, and tools. The guide’s learn-while-doing process grants the sensible wisdom and adventure you want to layout and construct real-world functions. listed below are many of the subject matters covered:

* Dynamic interfaces with animation
* utilizing the digicam and photograph library
* person place and mapping services
* having access to accelerometer data
* dealing with multi-touch gestures
* Navigation and tabbed applications
* Tables and growing customized rows
* a number of methods of storing and loading info: archiving, center facts, SQLite
* speaking with net services
* ALocalization/Internationalization

"After many 'false starts' with different iPhone improvement books, those transparent and concise tutorials made the suggestions gel for me. This e-book is a distinct should have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

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Additional resources for iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)

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By creating a property, you are declaring two accessor methods. Before properties were introduced, you would have declared those two accessor methods as follows: // Getter - (int)fido; // Setter - (void)setFido:(int)v; You might wonder why the name of the getter is simply fido instead of getFido. This is another Objective-C style convention. The name of the instance variable you are accessing is the name of the getter method for it. While there is no compiler warning or error if you use get, stylish iPhone programmers stick to the convention.

Typically, self is used so that an object can send a message to itself: - (void)chickenDance { [self pretendHandsAreBeaks]; [self flapWings]; [self shakeTailFeathers]; } Most object-oriented languages have this concept, but some call it this instead of self. In the last line of an init method, you always return the newly initialized object: Page Page 45 45 Chapter 2. Objective-C return self; If things go badly and the init method fails, you will return nil instead of the new object. super Often when you are overriding a method in a subclass, you want to do some special subclass stuff and then invoke the implementation of the method as it was defined in the superclass.

One common use for class methods is to provide convenient ways to create instances of that class. For the Possession class, it would be nice if you could create a random possession. That way, you could test your possession class Page 48 Chapter 2. Objective-C without having to think up a bunch of clever names. h that will create a random possession. @interface Possession : NSObject { NSString *possessionName; NSString *serialNumber; int valueInDollars; NSDate *dateCreated; } @property (nonatomic, copy) NSString *possessionName; @property (nonatomic, copy) NSString *serialNumber; @property (nonatomic) int valueInDollars; @property (nonatomic, readonly) NSDate *dateCreated; + (id)randomPossession; - (id)initWithPossessionName:(NSString *)pName valueInDollars:(int)value serialNumber:(NSString *)sNumber; - (id)initWithPossessionName:(NSString *)pName; @end Notice the order of the declarations for properties and methods.

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iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) by Aaron Hillegass, Joe Conway

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