Hackers & Painters: Big Ideas from the Computer Age by Paul Graham PDF

By Paul Graham

ISBN-10: 1449389554

ISBN-13: 9781449389550

"The laptop global is like an highbrow Wild West, during which you could shoot someone you need together with your principles, if you're prepared to hazard the implications. " --from Hackers & Painters: sizeable principles from the pc Age, via Paul Graham

We live within the computing device age, in a global more and more designed and engineered by way of desktop programmers and software program designers, through those that name themselves hackers. who're those humans, what motivates them, and why if you care?

Consider those evidence: every thing round us is popping into pcs. Your typewriter is long gone, changed by way of a working laptop or computer. Your telephone has changed into a working laptop or computer. So has your digital camera. quickly your television will. Your vehicle was once not just designed on desktops, yet has extra processing strength in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, or even your neighborhood shop are being changed by means of the web.

Hackers & Painters: immense principles from the pc Age, through Paul Graham, explains this international and the motivations of the folk who occupy it. In transparent, considerate prose that attracts on illuminating historic examples, Graham takes readers on an unflinching exploration into what he calls "an highbrow Wild West."

The rules mentioned during this ebook can have a strong and lasting effect on how we predict, how we paintings, how we boost know-how, and the way we are living. subject matters contain the significance of attractiveness in software program layout, the best way to make wealth, heresy and unfastened speech, the programming language renaissance, the open-source stream, electronic layout, web startups, and more.

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Extra resources for Hackers & Painters: Big Ideas from the Computer Age

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Mapmakers deliberately put slight mistakes in their maps so they can tell when someone copies them. If another map has the same mistake, that’s very convincing evidence. Like every other era in history, our moral map almost certainly contains mistakes. And anyone who makes the same mistakes probably didn’t do it by accident. It would be like someone claiming they had independently decided in 1972 that bell-bottom jeans were a good idea. If you believe everything you’re supposed to now, how can you be sure you wouldn’t also have believed everything you were supposed to if you had grown up among the plantation owners of the pre-Civil War South, or in Germany in the 1930s—or among the Mongols in 1200, for that matter?

Not heroes, not barbarians. Whatever their ideas were, they were ideas reasonable people could believe. So here is another source of interesting heresies. 4 Some will be shocking by present standards. Ok, fine; but which might also be true? You don’t have to look into the past to find big differences. In our own time, different societies have wildly varying ideas of what’s ok and what isn’t. So you can try diffing other cultures’ ideas against ours as well. ) 38 what you can’t say You might find contradictory taboos.

You have to take that extra step if you want to think clearly. But it’s harder, because now you’re working against social customs instead of with them. Everyone encourages you to grow up to the point where you can discount your own bad moods. Few encourage you to continue to the point where you can discount society’s bad moods. How can you see the wave, when you’re the water? Always be questioning. That’s the only defence. What can’t you say? And why? 49 Chapter 4 Good Bad Attitude To the popular press, “hacker” means someone who breaks into computers.

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Hackers & Painters: Big Ideas from the Computer Age by Paul Graham


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