Oscar Nierstrasz, Stéphane Ducasse, Serge Demeyer (auth.),'s Generative Programming and Component Engineering: 4th PDF

By Oscar Nierstrasz, Stéphane Ducasse, Serge Demeyer (auth.), Robert Glück, Michael Lowry (eds.)

ISBN-10: 3540291385

ISBN-13: 9783540291381

This publication constitutes the refereed lawsuits of the 4th foreign convention on Generative Programming and part Engineering, GPCE 2005, held in Tallinn, Estonia, in September/October 2005.

The 25 revised complete papers provided including 2 device demonstration papers have been rigorously chosen from 86 preliminary submissions following a around of reviewing and development. The papers, which come with 3 complete invited papers, are geared up in topical sections on aspect-oriented programming, part engineering and templates, demonstrations, domain-specific languages, generative recommendations, ordinary programming, meta-programming and transformation, and multi-stage programming.

Show description

Read or Download Generative Programming and Component Engineering: 4th International Conference, GPCE 2005, Tallinn, Estonia, September 29 - October 1, 2005. Proceedings PDF

Best programming books

Download e-book for kindle: Seven Languages in Seven Weeks: A Pragmatic Guide to by Bruce A. Tate

You might want to study a programming language each year, as urged via The Pragmatic Programmer. but when one in line with 12 months is nice, how approximately Seven Languages in Seven Weeks? during this ebook you'll get a hands-on journey of Clojure, Haskell, Io, Prolog, Scala, Erlang, and Ruby. even if your favourite language is on that record, you'll expand your viewpoint of programming through interpreting those languages side-by-side.

Download PDF by David H. Eberly: Game Physics (2nd Edition)

Filenote: this identify took over 3hrs to dedrm, so i hope it skill it's of exceptional caliber and never whatever incorrect. The dedrm log from alf's software stated it dedrm successfully.
-------------

Game Physics is an creation to the information and methods had to create bodily practical 3D photograph environments. As a spouse quantity to Dave Eberly's common 3D online game Engine layout, online game Physics stocks an identical sensible method and structure. Dave comprises simulations to introduce the main difficulties concerned after which steadily unearths the mathematical and actual ideas had to clear up them. He then describes the entire algorithmic foundations and makes use of code examples and dealing resource code to teach how they're carried out, culminating in a wide choice of actual simulations.

This e-book tackles the advanced, difficult matters that different books steer clear of, together with Lagrangian dynamics, inflexible physique dynamics, impulse tools, resting touch, linear complementarity difficulties, deformable our bodies, mass-spring structures, friction, numerical answer of differential equations, numerical balance and its courting to actual balance, and Verlet integration tools. Dave even describes whilst genuine physics isn't necessary-and hacked physics will do.

*CD-ROM with vast C++ resource code that helps actual simulation. working structures and compilers which are supported: home windows 2000/XP (Visual C++ types 6, 7. zero, and seven. 1), Linux (g++ three. x), Macintosh OS 10. three (Xcode, CodeWarrior 9), SGI IRIX (Mips professional 7. x), HP-UX (aCC), and sunlight Solaris (g++ three. x). The resource is appropriate with many video game engines-including the Wild Magic engine, for which the full resource code is included.
*Contains pattern purposes for shader courses (OpenGL and DirectX), together with deformation by way of vertex displacement, pores and skin and bones for soft item animation, rippling ocean waves with lifelike lights, refraction results, Fresnel reflectance, and iridescence.
*Covers specified subject matters no longer discovered in different places, resembling linear complementarity difficulties and Lagrangian dynamics.
*Includes routines for tutorial use and a evaluation of crucial arithmetic.

Programming Windows, Consumer Preview, 6. Edition - download pdf or read online

Programming home windows, 6th version will specialise in growing home windows eight apps getting access to the home windows Runtime with XAML and C#. The publication also will supply C++ code samples. The 6th variation may be geared up in 3 elements: half I, “Elementals,” starts off with the interrelationship among code and XAML, uncomplicated occasion dealing with, dynamic structure, controls, the appliance bar, keep watch over customization, and collections.

Extra resources for Generative Programming and Component Engineering: 4th International Conference, GPCE 2005, Tallinn, Estonia, September 29 - October 1, 2005. Proceedings

Example text

The code generated for these two examples has a substantially different structure from the state estimation examples. , known at generation time) number of iterations but are executed until a dynamically calculated error value becomes small enough. In contrast, in the Kalman filter code, all loops are executed a fixed number of times. , matrix multiplication). For each of the examples, Table 1 lists the size | S | of the specification, the size | P | of the generated program (including comments but without annotations), the applicable safety policies, the sizes | A | and | A∗ | of the generated and propagated annotations, and finally the numbers N and Nfail of generated and invalid safety obligations as well as the generation and proof times Tgen and Tproof .

Such a treatment is specific to a given SPL service and thus part of the program facet. 4 Compiling the Program Logic The goal of compiling the logic of a program is to produce a representation that abstracts over implementation details while being amenable to generative programming tools. To be applied successfully, generative programming tools generally introduce some constraints on the program structure and may require program generation parameters. Program structure is needed to make the GPLtranslated program logic match the granularity of the program entities manipulated by the generative programming tools.

Published as SIGPLAN Notices 33(5). [RTC92] RTCA Special Committee 167. Software Considerations in Airborne Systems and Equipment Certification. , December 1992. [Smi90] D. R. Smith. “KIDS: A Semi-Automatic Program Development System”. IEEE Trans. Software Engineering, 16(9):1024–1043, 1990. [SW+ 94] M. Stickel, R. Waldinger, M. Lowry, T. Pressburger, and I. Underwood. “Deductive Composition of Astronomical Software from Subroutine Libraries”. In A. ), Proc. 12th Intl. Conf. Automated Deduction, Lect.

Download PDF sample

Generative Programming and Component Engineering: 4th International Conference, GPCE 2005, Tallinn, Estonia, September 29 - October 1, 2005. Proceedings by Oscar Nierstrasz, Stéphane Ducasse, Serge Demeyer (auth.), Robert Glück, Michael Lowry (eds.)


by Donald
4.5

Rated 4.24 of 5 – based on 40 votes